Interactive displays in three angles
Pay for plays, not promises.
Tactyle turns a TV in a venue into an interactive, gesture-aware ad screen — measurable down to the play. Brands run targeted campaigns and pay only for proven plays; venues earn from their walls.
Indicative prices, GST extra. All sizes and prices
40+ screens built across Tamil Nadu
TVS · Texvalley · Herbalife
One system. Three angles.
- 0° Horizontal The display lies flat under glass. People gather around it, not in front of it. 55" to 85" · from ₹2.4 L
- 45° Tilted A touchscreen at the angle of a drafting table: one person drives, everyone sees. 24" to 55" · from ₹1.3 L
- 90° Vertical The display stands up: the curved Wall on its own foot, the Standee as a slim totem. 32" to 55" · from ₹0.95 L
First-year AMC included. Prices are indicative and include hardware, installation, first content and the first year of AMC. GST extra. For budgeting only — final quotes vary with display-panel and component supply.
Every Product runs on one software system: the Tyle 2.0 player on the glass, the Tact CMS for content, Stage for fleet health and PiQ vision for gesture and audience metrics.
One network every screen, counted
Simulated · demo dataDrag to explore. Click any screen for its live counts, or upload a creative and watch it play citywide.
Simulated · demo data
The city is your canvas
A living network of interactive tactyle screens across bus stops, malls, junctions and parking lots — drag to explore, click a screen for live analytics.
Best explored on a larger screen.
Why Tactyle
The three differentiators
- 01
Two-way, not broadcast
Traditional signage plays the same loop at everyone. A Tactyle screen knows when someone is standing in front of it, responds to a wave or an open palm, and plays back a live count of who engaged — no touch, no phone, no app.
- 02
Pay for plays, not promises
Every campaign is billed on proof-of-play, not reserved impressions. Deploying an ad reserves credits; a real play on a real screen settles them. You don't pay for a promise — you pay when a screen actually plays your ad.
- 03
Radical honesty
Zero fabricated data, honest empty states, every number on screen server-backed, not mocked. Where a figure on this site is an estimate or a demo, we label it — illustrative, simulated — rather than dress it up as fact.
Try it yourself
Wave at your camera
The same mini screen from earlier on this site — except here, on a desktop with a camera, you can opt in and control it with your actual hand, the way a real Tactyle screen reads a gesture in the air. Everything runs on-device, in your browser; nothing is uploaded.
- Detects a person
- Reads the gesture
- Counts the play
Click or tap the screen to like it. Targets appear now and then — swat them before they fade.
On-device. Nothing is uploaded. Loads ~30 MB once.
Simulated counters — they reset on reload and aren't wired to a real screen.
The Tactyle Wall, in the field
Installed in showrooms, offices, stores and events across Tamil Nadu.
16photographs
People and installations at the Wall · gesture, no touch · photographed on site
Included with every Product.
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Tact
The CMS
Campaigns, playlists and content to every screen, from a browser.
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Tyle
The player
The on-glass player: offline-capable and gesture-aware.
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Stage
The ops console
Fleet map, device health, install wizard and remote control.
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PiQ
The vision engine
Hand and pose tracking on the device, for gesture control and audience metrics.
Two doors
Whichever side of the screen you're on, there's a door for you.
Let's light up your first screens.
Whether you're a brand or a venue, the fastest way in is a conversation — not a form.